In recent weeks, Korg has announced that it is entering virtual reality (VR).
The Korg Corporation is the legendary brand of the Japanese multinational manufacturer of synthesizers and electronic musical instruments.
The company is one of the best known in electronic music worldwide, and its products are widely used by many musicians.
The name Korg derives from the words Keio and Organ since Korg derives from Keio, a Japanese company that produced the first drum machines in the sixties, and which in 1967 took on Fumio Mieda to which it began building the first electronic keyboards with the name Korg.
Since it was released, Korg’s Gadget app has enabled music production on platforms ranging from iOS to Switch.
Now KORG has decided to introduce it in virtual reality.
In the product preview video, Korg unveiled the Gadget-VR all-in-one music production software in a 3D environment with very few details in addition to a provocative video.
We don’t know much about Gadget-VR, how much it will cost or what platforms it will be available on (a short trailer starts with what appears to be an Oculus Quest 2 headset) idea is certainly very intriguing.
Will this type of operation be a serious alternative to the DAW (Digital Audio Workstation)?
After all, it’s not the first attempt to use virtual reality in music.
The Gadget-VR video allows you to understand how it will work rather than giving an in-depth view.
With the help of the VR glasses (which don’t appear to be part of the final product), you can enter a studio room filled with Korg Gadget synths, drum machines and sequencers.
If you have already used VR videos, you can move around this room and use your hands to access the various panels and “screens” of the virtual dashboard.
From the video, you still have the impression of slightly jerky fruition, and this could be a problem, especially when it comes to using the sound parameters in real-time.
For example, will you be able to modulate the cutoff frequency of a filter with a virtual hand or will you have to deal with latencies?
The demonstration video does not allow to understand the study’s actual size.
Can individual synthesizers be called up, positioned or deactivated individually, as you might imagine in a “Minority Report”?
Indeed, any new development must be welcomed first.
In practice, however, he must also prove himself.
Let’s wait and see how it looks in reality with Korg Gadget VR.
The first version should be published by the end of the year.
As we have already analyzed in the previous post: VR will influence the future of live music, Virtual Reality is the new frontier of entertainment, and music must also be a must in this astounding transformation.